February Dev Report 2019

Updated: Mar 8, 2019


Steam page is up! Hey guys exciting news! Finally our Steam Store Page is up. The game isn't available for sale, but the page is up for you to add to your wishlist!

Keep in mind the graphicsin the videos and screenshots (Especially the lighting) does not reflect the final version of the game. But yes, please share with your friends or anyone who would be interested in this game so they will follow us. Development in February Development itself has been going really well. We're working really hard to get the game to releasable state this summer. Kickstarter backers will be the first to get their keys and play before the game is open to the public. Most of development was a lot of polish and bug fixes. Nothing specific really worth reporting on as most of the core features are in, it's just a matter of polishing and making them the best they can be. If you are interested in the specifics I have a game dev blog on our Discord channel where you can see what we've been working on. We're at the point in development where we're working on making sure that the game is engaging and fun to play.

Goals for March In March we will be doubling down and working on getting multiplayer up and running. Multiplayer has a lot of it's own unique bugs and issues we need to sort out. However, our goal for launch is to have multiplayer capabilities that can hold up to 20 players at a time. Local to local will have a cap of 6 (Because it doesn't work if the host is offline) Estimated Release Date June - August (Keep in mind we are doing our best to make sure it releases in a good state hence the delays) Thanks again for your support!

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